Castleville Legends
Jul. 30th, 2015 05:29 pmI've barely looked at tumblr or twitter in the last week. Not deliberately, but because I've been disengaging the more critical parts of my brain and endlessly playing Castleville Legends. It's a clicky game along the lines of Hay Day, but (IMO) better.
You expand your territory, get production buildings and grow crops, etc. This time, though, it's a generic medieval-lite kingdom and part of the goal is to free various character's from their prisons. They then send you on quests for them and go exploring ruins for you and bring stuff back. Eventually, you also get tasked with finding window panes that tell their stories. So there's a plot and goal to all the building and expansions, you aren't just getting a bigger and bigger farm and selling things to people.
I mean, in Hay Day, you have:
RANDOM PERSON: Hi, I want to buy something.
In Castleville Legends, you have:
RAFAEL: I shall have a feast! A grand feast! Help me get tables and benches and cook food!
YOU: *makes stuff*
RAFAEL: GREAT! LET'S MAKE MORE STUFF!! SO YVETTE WILL LIKE ME!! And my great, strong woodsman arms!
YVETTE: Uhm...
(Yvette lives in a dragon's nest and, like, sits on rocks singing to dragons or something. I don't think Rafael has really thought things through.)
Marketplace things are absurdly expensive in terms of game currency, but it's also easier to earn game currency than other games I've tried, and despite it being a microtransactions game, it's easier to meet goals without giving them money than other games.
The visuals are generic, but nice, and it's the right combination of "brainless clicky game" and "light plot game" for me. My only problem with it so far is that you join alliances with other players so you can give each other knights and spells (free to the giver, who just clicks a tab and then a checkmark) and I'm having trouble finding an alliance with active people.
I'm also still playing Flight rising a lot, though the site has barely been working for me all week.
You expand your territory, get production buildings and grow crops, etc. This time, though, it's a generic medieval-lite kingdom and part of the goal is to free various character's from their prisons. They then send you on quests for them and go exploring ruins for you and bring stuff back. Eventually, you also get tasked with finding window panes that tell their stories. So there's a plot and goal to all the building and expansions, you aren't just getting a bigger and bigger farm and selling things to people.
I mean, in Hay Day, you have:
RANDOM PERSON: Hi, I want to buy something.
In Castleville Legends, you have:
RAFAEL: I shall have a feast! A grand feast! Help me get tables and benches and cook food!
YOU: *makes stuff*
RAFAEL: GREAT! LET'S MAKE MORE STUFF!! SO YVETTE WILL LIKE ME!! And my great, strong woodsman arms!
YVETTE: Uhm...
(Yvette lives in a dragon's nest and, like, sits on rocks singing to dragons or something. I don't think Rafael has really thought things through.)
Marketplace things are absurdly expensive in terms of game currency, but it's also easier to earn game currency than other games I've tried, and despite it being a microtransactions game, it's easier to meet goals without giving them money than other games.
The visuals are generic, but nice, and it's the right combination of "brainless clicky game" and "light plot game" for me. My only problem with it so far is that you join alliances with other players so you can give each other knights and spells (free to the giver, who just clicks a tab and then a checkmark) and I'm having trouble finding an alliance with active people.
I'm also still playing Flight rising a lot, though the site has barely been working for me all week.